To create a flight path, activate the flight path module: Click on the “Tools” tab from the modules below the 3D view window, and select the submodule labeled “Flight Paths” below the panel. You should now see something like this:
Press the “New” button to create a new flight path. TerrainView™ creates a flight path with a default name, which you can change using the text field labeled “Name”.
Now switch to the “Control Points” tab.
Move the camera to the location where you want your first control point to be placed and press the “New” button. If the check box “Place control point at camera position” is disabled, you will be rewarded with a control point positioned directly in front of you. Otherwise, you’ll have to move away a bit to see the control point.
All control points of the currently selected flight path are displayed in the above list, while relevant information of the currently selected control point can be viewed and changed manually in the “Control point properties” list to the right.
Move on to the location for the next control point and repeat the whole procedure as often as you want. The interpolation is calculated on the fly every time you add a new control point or move an existing one. It is displayed as a red line (orange if not selected) connecting the control points.
Now you probably want to fly along the flight path you just built. By default, the camera is attached to each flight path. So it suffices to press the play button below the list of flight paths (green arrow pointing to the right) and to enjoy the ride.
TerrainView™ also gives you the possibility to let any 3D object move along your flight paths. Switch to the “Attached Objects” tab and press the “Add” button. This will open a file selection dialog in which you can select any object in a supported file format.
Now select the camera and change the “Delay” setting to 2. If you play the path again, the camera will follow the object with a 2 second delay.